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Volatile Bullets and Elephant Rounds Breakpoints (Hazard 6, 4 Players Scaling)

Post Info
Author u/Virryn__
Post Date 2022-08-06
Original Post Link Volatile Bullets & Elephant Rounds Breakpoints (Haz6p4)

Important Upgrades:

  • Tiers 2 and 4: Damage (+10 damage for Volatile Bullets (VB), +20 for Elephant Rounds (ER)) vs Ammo (+12 Ammo)
  • Tier 3: Hollow-Point (+35% Weakpoint Bonus)
  • Tier 5: Neurotoxin Coating

Volatile Bullets

Volatile Bullets Hazard 6, 4 player scaling shot count on ignited enemies:

Assumes all necessary WP shots hit. Death to Neuro damage is denoted with +N. Death to Fire damage is denoted with +F. Enemies ignited with Burning Hell's fire cone for minimal additional damage.

Enemy (Location and Status) 2x dmg (X132X) 1x dmg (X332X/X131X) 0x dmg (X331X)
Praetorian (rear) 3 4 / 3+NF 4
Praetorian (face) 5 / 4+NF 5 6 / 5+NF
Goo Bomber (sack) 1 1+F 2 / 1+NF
Goo Bomber (body) 4 5 / 4+NF 6 / 5+NF
Grabber (WP) 1 1 1
Grabber (body) 3 4 / 3+F 4+F
Breeder (WP) 2 3 3
Breeder (body) 9 11 / 10+NF 12+NF
Spitballer (weakpoint) 1 1 1+F
Spitballer (head) 3 / 2+NF 4 / 3+F 4 / 3+F
Patrol Bot (head, unignited) 5 6 7
Warden (WP) 1+F 2 / 1+NF 2
Warden (face) 2 2 3 / 2+NF
Warden (body) 5 / 4+NF 6 / 5+NF 7 / 6+NF
Bulk (WPs) 6 / 5+NF 6 8 / 7+NF
Bulk (IFG'd, WPs) 4 5 6
Oppressor 7 8 10 / 9 +NF
Oppressor (IFG'd) 6 / 5+NF 6 7+F
Menace (WP) 2 / 1+NF 2 2
Menace (body) (1st shot hits armor plate) 5 / 4+F 5 / 4+NF 7 / 6+NF
Sentinel (WP) 2 / 1+F 2 / 1+NF 2
Sentinel (body) 4 / 3+F 4 / 3+NF 5 / 4+NF
Shellback (eyes) 1 1 2
Brundle (body) 2 / 1+F 2 / 1+F (eventually) 2 / 1+NF

Interesting notes:

  • All of these builds can: headshot grunts
  • If an enemy is marked as dying to Fire WITHOUT Neuro, they will only have a sliver of health left after the final shot; in a live fire situation, this likely means the enemy has already taken enough damage during ignition for it to be instakilled.
  • Patrol Bots are immune to Neuro.
  • One damage mod is necessary to 2x bodyshot unignited grunts.
  • Two of: damage, damage, and Hollow-Point is required to headshot unignited slashers OR Neuro alone (if it procs).
  • One damage mod and Hollow-Point (or Neuro) is required to weakpoint shot unignited Mactera Spawn.
  • Either a damage mod or Hollow-Point is necessary to 2x weakpoint shot unignited Trijaws.

Elephant Rounds

Elephant Rounds Hazard 6, 4 player scaling shot count:

Assumes all necessary WP shots hit. Death to Neuro damage is denoted with +N. Body shots in a weakpoint category are denoted as +x. N/A denotes a situation where the ammo and time sink meant the potential kill was not worth it (aka I got lazy lol).

Enemy (Location and Status) 2x dmg (X132X) 1x dmg (X332X/X131X) 0x dmg (X331X)
Praetorian (rear) 5 6 7
Praetorian (face) 8 10 / 9+N N/A
Goo Bomber (sack) 2 2+1 / 2+N 2+3 / 2+2+N
Goo Bomber (body) 9 / 8+N N/A N/A
Grabber (WP) 1+1 / 1+N 2 / 1+1+N 2 / 1+3 / 1+2+N
Grabber (body) 6 / 5+N 6 N/A
Breeder (WP) 4 4 5
Breeder (body) ~16 N/A N/A
Spitballer (weakpoint) 3 3+1 / 3+N 4 / 3+1+N
Spitballer (head) 9 / 8+N N/A N/A
Patrol Bot (head) 2+1 3 3
Warden (WP) 2 2+1 / 2+N 3
Warden (face) 3 4 / 3+N 4
Warden (body) 9 / 8+N N/A N/A
Bulk (WPs) 6+N/A 6+N/A 6+N/A
Bulk (IFG'd, WPs) 6+5 / 6+4+N 6+10 6+N/A
Oppressor 7 / 6+N 8 / 7+N 8
Oppressor (IFG'd) 5 6 / 5+N 7 / 6+N
Menace (WP) 3 3 4 / 3+N
Menace (body) (1st shot breaks armor) 9 / 8+N N/A N/A
Sentinel (WP) 3 / 2+N 3 / 2+N 3
Sentinel (body) 7 / 6+N N/A N/A
Shellback (eyes) 2 2 3 / 2+N

Interesting notes:

  • All of these builds can: headshot grunts, bodyshot grunts, headshot slashers, headshot acid spitters, weakpoint shot Mactera Spawn and Trijaws.
  • It takes both damage mods and a Neuro proc to bodyshot an acid spitter.
  • Bulk weakpoints each pop in 2 shots regardless of your build.

Hybrid Volatile Bullets vs Elephant Rounds

Hazard 6, 4 player scaling shot counts:

Enemy (Location and Status) 1x dmg (X332X/X131X) VB 1x dmg (X332X/X131X) ER
Praetorian (rear) 4 / 3+NF 6
Praetorian (face) 5 10 / 9+N
Goo Bomber (sack) 1+F 2+1 / 2+N
Goo Bomber (body) 5 / 4+NF N/A
Grabber (WP) 1 2 / 1+1+N
Grabber (body) 4 / 3+F 6
Breeder (WP) 3 4
Breeder (body) 11 / 10+NF N/A
Spitballer (weakpoint) 1 3+1 / 3+N
Spitballer (head) 4 / 3+F N/A
Patrol Bot (head, unignited) 6 3
Warden (WP) 2 / 1+NF 2+1 / 2+N
Warden (face) 2 4 / 3+N
Warden (body) 6 / 5+NF N/A
Bulk (WPs) 6 6+N/A
Bulk (IFG'd, WPs) 5 6+10
Oppressor 8 8 / 7+N
Oppressor (IFG'd) 6 6 / 5+N
Menace (WP) 2 3
Menace (body) (1st shot hits armor plate) 5 / 4+NF N/A
Sentinel (WP) 2 / 1+NF 3 / 2+N
Sentinel (body) 4 / 3+NF N/A
Shellback (eyes) 1 2
Brundle (body) 2 / 1+F (eventually) untested

Last update: 2022-09-12 18:59:58