Unstoppable¶
Game Version
Title Update 36, Patch 6
Unstoppable is a passive perk that mitigates "environmental slow-down effects" and allows you to walk faster while carrying heavy objects. The in-game description for the max tier Unstoppable Perk states:
Unstoppable
Nothing holds you back! Environmental slow-down effects are reduced by 50%! You move 25% faster while carrying heavy objects!
However, Unstoppable doesn't only mitigate environmental slowdown effects -- it apparently also mitigates slowdown effects from some non-environmental sources too, such as Slasher slow. Here is an incomplete list of environmental and non-environmental slowdown effects that Unstoppable seems to mitigate:
Incomplete List
This list is incomplete.
- Cobwebs
- Goo (both naturally generated, like in Fungus Bogs, and those produced by Goo Bombers)
- Deep snow (naturally occuring in Glacial Strata)
- Storms (ice storms and sand storms)
- Earthquakes (like in Magma Core and Glacial Strata)
- Frost Praetorian Frost Spray
- Electric Crystals (Crystalline Caverns)
- Slasher attack slow
FSD\Content\Enemies\Spider\Grunt\Attacker\STE_GruntAttacker_Slow.uasset
- Shocker slow (Dense Biozone, Glacial Strata)
FSD\Content\Landscape\ReactiveTerrain\STE_ElectricJelly_Stun.uasset
Pending verification:
- Creeper vines DoT and SideDamage (Hollow Bough)
FSD\Content\Landscape\ReactiveTerrain\STE_CreeperVine_DoT.uasset
,FSD\Content\Landscape\ReactiveTerrain\STE_CreeperVine_SideDamage.uasset
- Hollow Bough branches
FSD\Content\Landscape\ReactiveTerrain\STE_HollowBoughBranches.uasset
- Hot Rock (Magma Core)
FSD\Content\Landscape\ReactiveTerrain\STE_HotRockRT-DoT.uasset
- Low Friction Ice (Glacial Strata)
FSD\Content\Landscape\ReactiveTerrain\STE_LowFrictionIceRT.uasset
Notably unaffected:
- Pickaxe slow when you use it
FSD\Content\WeaponsNTools\Pickaxe\STE_Pickaxe_SlowUser.uasset
Experimental Footage¶
References¶
- Unstoppable | Deep Rock Galactic Wiki
FSD-WindowsNoEditor\FSD\Content\GameElements\KPI\Perks\PERK_StrongBack.uasset
PST_MovementSpeedPenaltyReduction
Pending Game Files and Empirical Verification
The list here isn't verified via game files yet. Looking for method to search through all
STE_*
files that have a PST_MovementSpeedEnvironmentalPenalty
or PST_MovementSpeedPenalty
property. Examples:
FSD\Content\Landscape\Biomes\Biomes_Ingame\SandblastedCorridors\STE_SandStorm-Slowdown.uasset
FSD\Content\Enemies\FlyingBug\Bomber\STE_BomberPuddle.uasset
FSD\Content\Enemies\Spider\Grunt\Attacker\STE_GruntAttacker_Slow.uasset
The game also seem to use multiple properties that are related to movement speed and penalities affecting it:
PST_MovementSpeed
PST_MovementSpeedPenalty
PST_MovementSpeedEnvironmentalPenalty